I was very excited for this class. Of course, the entire time I was thinking I was going to do a single prop. But guess what? If you got an A in 3DF, ART1, and MCR you had to pick an advanced model to block out, i.e. a whole scene. Yep, I got to do a whole scene. At first I will admit I was a little taken aback, but with no challenge comes no reward. After the month, with our projects due on Friday instead of Sunday, I realize a regular prop would have been too easy for me- and how exciting is that? Just a few months ago I was spending 4-6 hours on single props that only take me minutes to do now. It's so satisfying to see that kind of progression. My edge flow has improved, my mapping skills have improved, and my overall modeling skills have greatly improved. Hard work does pay off.
I learned how to put a model on a turn table. I couldn't keep the brick walls and glass up, but here is the scene in finality for turn in. This scene is a compilation of about 20+ hours of work, just because I had some duplicating issues with bricks. I'm so happy with it, and a regular prop would have been too easy for me.
So many UV's! I had no idea what I was getting myself into when it came to UV's. The plants were probably the worst part, because they came with their own but I had to remap them and position them just right. There was a lot of single mapping and duplicating involved in this, and I also learned how to bake normal maps in ZBrush, which it turns out is far easier and more efficient than baking in Maya. Looking at this brings me deep anxiety (the memories) but also pride in my accomplishment.
Some plant detail. I painted them in and then converted them to geometry. I'm pretty happy with how they look.
This month held many stresses for me- too many polygons, random Maya shut downs, triangle and UV issues, the graphics card in the mac not being compatible with rendering certain things. Delightful. My hope is to find time to throw some ambient occlusion on this and mess with the lighting. I'm very happy with my final product