The first pass. It has a few breakdowns as well as keys. Looking at the difference in timing compared to my final is amazing. I owe this to the dope sheet in Maya and my new knowledge of it.
The final. I'm pretty happy with it, although it's still not as smooth as I'd like. Of course, my desire to strive for perfection could get in the way of seeing my actual progress. I wish I had more time to add some things to it.
BONUS: Original idea block out. This is where I was having so much trouble with the rig. It was set up differently then the rig from our previous class, and it lead to so much frustration that I had to go with a much simpler idea in order to have something to turn in. Oh well, perhaps I'll be able to experiment with it later, or rather, re-block it with different rig settings. It actually doesn't look bad in this clip, but that's only because for some reason Maya would interpolate it differently depending either on scrub through speed, or some other variable. Needless to say, the Euler filter didn't even help.
I very much enjoyed this class, and I love animating so much I'm switching my major over to computer animation. Through trial and error and determination, I survived and thrived this month. On to the next!
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