CDC was a very challenging and trying course. The first week of class I was in the process of moving, so I didn't do as well I would have liked, but the knowledge I gained from this class was invaluable. I found myself becoming more and more comfortable with ZBrush as the class progressed, and I now enjoy using the software for sculpting and detailing meshes I've made in Maya. The goal this class was to create characters, as the name suggests, and I ended up with two characters.
Original mesh made in Maya
Mesh detailed in ZBrush
Second character, second pass with reference
Second character, detailed in ZBrush
This class pushed my limits as far as modeling goes, and doing so increased my artistic skill set and tolerance for strong coffee. The Zspheres and modeling in Maya worked best for me, whereas I need some more practice with dynamesh when modeling large tools (I used dynamesh as a base for the hair on the models, which I found easy to use in that situation). My major issues were mostly the crashing of programs and losing some save data, and Maya's interface bugging out, of course. My experiences with Maya in the past prepared me for dealing with the bugging, but Zbrush's curveballs required some research and YouTube videos. Those are things I use a lot as a student: Google and YouTube. The end results of my models turned out pretty well in my opinion, especially since this was my first time modeling completely in ZBrush. However, I need to work on my skills with dynamesh, sculpting nuances like eyelids and eyes in general, facial features, hands and fingers, and boots or feet. I think I still need to develop my artistic eyes in drawing and sculpting what I see a little more as well. I think though, that for my first time, I did well.