Tuesday, February 28, 2017

Visual Development

This class was immensely helpful in understanding the process of texturing and material building. Throughout this month we used MILA materials with the mental ray renderer to achieve real world textures, and then this combined with batch renders of different passes helped me understand how a proper foundation in the basics of a software can be the difference between a sub par render and a professional one.

The most useful techniques I learned this month are probably the use of the MILA material and advanced knowledge of the hypershade. Before this class, I was mostly using MIA materials for my textures, with minimal, if any, hypershade node editing. After this class, I'm confident in my abilities to use the hypershade (and with minimal to no crashing too).


Warm Light Layer 

Key Light Layer 

Master Layer (Key, Warm, IBL)

Over the course of this class I made my own little experimental scene to test out materials, different bumps, and mess with settings overall to see what I could do.

Test Scene

This is my tester scene. I'll be making changes to it, such as adding different materials, bumps, and props, but its a nice little start to an exploration in texturing.


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